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SUPERCAT Mission & Vision

Mission: Connections through Games

SUPERCAT values making connections through games.

We believe that games can connect one with another, the past with the present,

and individual experiences with those of others. Each member of SUPERCAT keeps this value of connection in mind to create games.

Reimagining the games we loved in the past for mobile platforms

and bringing all of their fun into the present to make new experiences.

 

This is what SUPERCAT does best.

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Vision: Where the Games of a Lifetime are Created

SUPERCAT seeks to become the very place where

the games of someone’s lifetime are created.

 

Games that create great memories by connecting people.

Games that make the heart race just by playing them.

We call these the Games of a Lifetime.

 

In this era in which numerous games are released each day,

SUPERCAT never ceases to keep taking steps forward to create the Games of a Lifetime.

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Mission/Vision Film

SUPERCAT HISTORY

2019

Jan

Nekoland releases

2020

Nov

SUPERCAT wins the Korea Game Awards’ Popular Game Award and KOCCA’s Startup Enterprise Award 

Jul

The Kingdom of the Winds: Yeon releases

Jan

Granny’s House Online releases

2021

Dec

ZEP is established as a joint venture with Naver Z

Nov

Metaverse ZEP beta releases

Aug

 Yeoungeul Kim is appointed CEO

Jul

SUPERCAT enters into a licensing agreement for Gensei Suikoden

2022

2017

May

Grow Stone Online releases

2016

LINE Games provides a strategic investment

Dec

SUPERCAT is established

Apr

2018

Jan

NEXON Korea provides a strategic investment

Oct

ZEP wins the Excellence Prize from the 2022 Metaverse ESG Awards hosted by IT Chosun

Apr

SUPERCAT RPG is established 

SUPERCAT RPG enters publishing contracts for Gensei Suikoden and Project G with Nexon

Mar

ZEP starts its regular service

Jan

Comprehensive wage system is abolished

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